A B C D E F G H I J K L M N O P Q R S T U V W X Y Z All
Do, Eun Young
- Factors Influencing Internet Game Addiction in Middle School Students
Authors
1 Department of Nursing, Kwangju Women’s University, 165 Sanjung-dong, Gwangsan-gu, Gwangju, KP
2 Department of Nursing, Sunchon National University, 255 Jungang-ro, Suncheon, Jeollanam-do, KP
Source
Medico-Legal Update, Vol 20, No 1 (2020), Pagination: 2167-2172Abstract
Background/Objectives: The purpose of this study is to analyze the factors affecting internet game addiction in middle school students.
Method/Statistical Analysis: The survey was conducted among 304 middle school students in G metropolitan city of Korea. The data were analyzed using frequency and percentage, mean and standard deviation, t-test, ANOVA, and hierarchical regression analysis.
Findings: The results for the degree of middle school students’ internet game addiction showed that 67.1% were average users, 23.4% were potential risk users, and 9.5% were high risk users. The variables affecting internet game addiction were found to be anxiety, ego-resilience and gender. These three variables explained 15.9% of the internet game addiction in middle school students.
Improvements/Applications: To prevent middle school students from being addicted to internet games, intervention strategies that focus on male students for reduction of anxiety and strengthening of ego-resilience are needed.
Keywords
Internet Gaming, Addiction, Anxiety, Ego-resilience, Middle School Students.- Factors Influencing on-line Game Addiction of Children
Authors
1 Dept. of Nursing, Sunchon National University, 255 Jungang-no, Jeollanam-do, 57922, KP
2 Dept.of Nursing Department, Kwangju Women’s University, 165Sanjung-dong, Gwangsan-gu, Gwangju, Jeollanam-do, 62396, KP
Source
Medico-Legal Update, Vol 20, No 1 (2020), Pagination: 2173-2178Abstract
Background/Objectives:The purpose of this study was to investigate factors contributing to on-line game addiction in 3rd, 4th, 5th, 6th graders living in 2 cities of korea.
Method/Statistical Analysis: This study applied cross-sectional research design with a structured questionnaire. The subjects were 381 elementary school students in Korea. Data were collected after describing the purpose and contents to the students and were analyzed using SPSS 25.0 program.
Findings: The relative influence toward the children’s ego-resilience was shown in the order of importance as follows; trait anxiety, gender, internet time of use, perceived home atmosphere, and satisfaction with school life.
Improvements/Applications: From the study, on-line game addiction appeared to be influenced by multiple factors such as gender, perceived atmosphere, satisfaction of school life, Internet time of use and trait anxiety and These variables should be considered when developing nursing interventions for online game addiction.